Maxime Vincent
6c599f50e9
Merge pull request #4 from 42-Slices-of-Cheese/master
2025-02-06 15:30:48 +01:00
42-Slices-of-Cheese
3637851fd7
fixed I_EndRead error
...
fixed the error: w_wad.c:364:5: error: implicit declaration of function ‘I_EndRead’
2025-02-06 22:53:50 +09:00
Maxime Vincent
912c51c4d0
Merge pull request #3 from orangecms/master
...
i_input_tty: also try /dev/tty0
2022-08-20 08:08:09 +00:00
Daniel Maslowski
5b25c9a78c
i_input_tty: also try /dev/tty0
2022-08-20 00:41:43 +02:00
Maxime Vincent
b1bf036dd8
Merge pull request #2 from qookei/master
...
Fix keyboard detection from open file descriptors
2022-06-12 11:27:23 +02:00
Kacper Słomiński
9f45079693
Fix keyboard detection from open file descriptors
...
If any of the file descriptors turns out to be a keyboard, we shouldn't
fail with the error that no keyboard was found.
2022-06-11 15:54:27 +02:00
Maxime Vincent
476a0cef4a
Merge pull request #1 from vvaltchev/master
...
Small fixes by @vvaltchev
2019-11-19 14:56:00 +01:00
Vladislav Valtchev
f5725ff6f2
Introduce the NOSDL option in the Makefile
...
For many reasons, the SDL library might not be available on some systems.
Therefore, it's useful to offer a way to build without it. With this patch,
it's possible to build fbDoom without SDL in the following way:
make NOSDL=1
2019-11-19 14:17:08 +02:00
Vladislav Valtchev
e6b181bea7
Call read() in a loop in W_StdC_Read()
...
The read() syscall does *not* guaratee that the whole buffer will be filled
before returning. Partial reads must be expected.
2019-11-19 13:54:16 +02:00
Maxime Vincent
b92e06b108
AT keycodes to doom keys
2017-12-12 10:09:06 +01:00
Maxime Vincent
015fec85cf
tty keyboard input work in progress
2017-12-11 07:31:25 +01:00
Maxime Vincent
72b0675c10
fbdoom first version with more generic framebuffer support
2017-12-02 11:25:39 +01:00
Maxime Vincent
f167242a8a
CMAP256
2016-06-09 16:26:16 +02:00
Maxime Vincent
88e741c2f9
Extra buffer to compensate for fbdev/doom resolution being different
2016-05-23 16:02:22 +02:00
Maxime Vincent
019b22b7bd
Upgraded to chocolate-doom port instead
2016-05-23 15:26:13 +02:00
Maxime Vincent
968f7e0090
Even less warnings, working on Frosted again. Walls still b0rked
2016-05-17 23:54:24 +02:00
Maxime Vincent
491cc4b0e1
Removed a lot of warnings - but broke Frosted version
2016-05-17 23:24:21 +02:00
Maxime Vincent
d9d80e4e18
Reduce stack usage
2016-05-17 10:20:28 +02:00
Maxime Vincent
2562c5dcef
Game now proceeds to the main game loop
2016-05-16 23:27:09 +02:00
Maxime Vincent
6ab1ad1ed2
Add more debugging to build
2016-05-16 23:25:40 +02:00
Maxime Vincent
352832bee0
Update README
2016-05-03 17:29:48 +02:00
Maxime Vincent
dbb534f408
Compiles with stubs, dummy video and sound
2016-05-03 17:28:07 +02:00
Maxime Vincent
c9855f2601
Rename to frosted-doom
2016-05-03 17:21:27 +02:00
Travis Bradshaw
77735c3ff0
The source for the DOOM serial / model driver.
2012-01-31 15:57:38 -06:00
Travis Bradshaw
73424b6129
Adding the release of the DOOM IPX driver.
2012-01-31 15:32:25 -06:00
Travis Bradshaw
4eb368a960
The DOOM sources as originally released on December 23, 1997
2012-01-31 15:27:37 -06:00