Commit Graph

26 Commits

Author SHA1 Message Date
Maxime Vincent 6c599f50e9
Merge pull request #4 from 42-Slices-of-Cheese/master 2025-02-06 15:30:48 +01:00
42-Slices-of-Cheese 3637851fd7
fixed I_EndRead error
fixed the error: w_wad.c:364:5: error: implicit declaration of function ‘I_EndRead’
2025-02-06 22:53:50 +09:00
Maxime Vincent 912c51c4d0
Merge pull request #3 from orangecms/master
i_input_tty: also try /dev/tty0
2022-08-20 08:08:09 +00:00
Daniel Maslowski 5b25c9a78c i_input_tty: also try /dev/tty0 2022-08-20 00:41:43 +02:00
Maxime Vincent b1bf036dd8
Merge pull request #2 from qookei/master
Fix keyboard detection from open file descriptors
2022-06-12 11:27:23 +02:00
Kacper Słomiński 9f45079693 Fix keyboard detection from open file descriptors
If any of the file descriptors turns out to be a keyboard, we shouldn't
fail with the error that no keyboard was found.
2022-06-11 15:54:27 +02:00
Maxime Vincent 476a0cef4a
Merge pull request #1 from vvaltchev/master
Small fixes by @vvaltchev
2019-11-19 14:56:00 +01:00
Vladislav Valtchev f5725ff6f2 Introduce the NOSDL option in the Makefile
For many reasons, the SDL library might not be available on some systems.
Therefore, it's useful to offer a way to build without it. With this patch,
it's possible to build fbDoom without SDL in the following way:

    make NOSDL=1
2019-11-19 14:17:08 +02:00
Vladislav Valtchev e6b181bea7 Call read() in a loop in W_StdC_Read()
The read() syscall does *not* guaratee that the whole buffer will be filled
before returning. Partial reads must be expected.
2019-11-19 13:54:16 +02:00
Maxime Vincent b92e06b108 AT keycodes to doom keys 2017-12-12 10:09:06 +01:00
Maxime Vincent 015fec85cf tty keyboard input work in progress 2017-12-11 07:31:25 +01:00
Maxime Vincent 72b0675c10 fbdoom first version with more generic framebuffer support 2017-12-02 11:25:39 +01:00
Maxime Vincent f167242a8a CMAP256 2016-06-09 16:26:16 +02:00
Maxime Vincent 88e741c2f9 Extra buffer to compensate for fbdev/doom resolution being different 2016-05-23 16:02:22 +02:00
Maxime Vincent 019b22b7bd Upgraded to chocolate-doom port instead 2016-05-23 15:26:13 +02:00
Maxime Vincent 968f7e0090 Even less warnings, working on Frosted again. Walls still b0rked 2016-05-17 23:54:24 +02:00
Maxime Vincent 491cc4b0e1 Removed a lot of warnings - but broke Frosted version 2016-05-17 23:24:21 +02:00
Maxime Vincent d9d80e4e18 Reduce stack usage 2016-05-17 10:20:28 +02:00
Maxime Vincent 2562c5dcef Game now proceeds to the main game loop 2016-05-16 23:27:09 +02:00
Maxime Vincent 6ab1ad1ed2 Add more debugging to build 2016-05-16 23:25:40 +02:00
Maxime Vincent 352832bee0 Update README 2016-05-03 17:29:48 +02:00
Maxime Vincent dbb534f408 Compiles with stubs, dummy video and sound 2016-05-03 17:28:07 +02:00
Maxime Vincent c9855f2601 Rename to frosted-doom 2016-05-03 17:21:27 +02:00
Travis Bradshaw 77735c3ff0 The source for the DOOM serial / model driver. 2012-01-31 15:57:38 -06:00
Travis Bradshaw 73424b6129 Adding the release of the DOOM IPX driver. 2012-01-31 15:32:25 -06:00
Travis Bradshaw 4eb368a960 The DOOM sources as originally released on December 23, 1997 2012-01-31 15:27:37 -06:00